Ultra Beasts – An Early Individual Analysis and Sample Sets

Today, we’re going to be talking about Ultra Beasts (UBs), a unique addition to Pokémon Sun and Moon, and the VGC 2017 format. Each of the UBs has a base stat total (BST) of 570, equal with the Tapu quartet, though unlike the Tapus, many of the UBs have their stats heavily skewed. Below, we’ll be discussing potential applications of each of these new Pokémon, including sample sets and damage calcs.

ub
Firstly, regarding UBs as a whole; all of them have the ability Beast Boost, which boosts the Pokémon’s highest stat when it KOs another Pokémon. This boost is not affected by any of the following: stat boosts/drops (i.e. Intimidate, Superpower, etc.), stat changes from status (i.e. burn, paralysis), or stat boosts from an item (i.e. Choice Scarf). As such, Beast Boost only boosts the stat that is highest as viewed in the summary screen of your Pokémon. Furthermore, if your Pokémon has two stats that are tied for the highest, Beast Boost prioritises them in the following order: Attack > Defence > Special Attack > Special Defence > Speed.

Quick Jump to any Ultra Beast:

Nihilego

Typing: Rock/Poison

BST: 109/53/47/127/131/103

Ultra Beast 01

With the unique typing of Rock/Poison, as well as the blistering base speed of 103, Nihilego will undoubtedly carve itself a niche in VGC 2017. Though its HP and special defence stats are also remarkably high, it is let down defensively by its physical defence. Initial analysis of Nihilego indicate that it will best serve as a max speed special attacker, as its dual STABs (in the form of Sludge Bomb and Power Gem) allow it to hit a wide array of relevant Pokémon super effectively, including but not limited to the Tapu quartet, Arcanine, and Clefable. For coverage moves in the 3rd move slot, Nihilego has the choices of Thunderbolt, HP Fire, HP Ice, Psychic, Grass Knot, or Dazzling Gleam. Notably, it does get access to Trick Room, but is likely too fast and too frail on the physical side to carry off a TR set reliably.

Nihilego @ Life Orb
Ability: Beast Boost
EVs: 84 HP / 172 SpA / 252 Spe
Timid Nature
– Sludge Bomb
– Power Gem
– HP Fire/HP Ice/Thunderbolt
– Protect

Damage Calcs

Offensive:

172 SpA Life Orb Nihilego Power Gem vs. 252 HP / 0 SpD Arcanine: 198-237 (100.5 – 120.3%) — guaranteed OHKO

172 SpA Life Orb Nihilego Power Gem vs. 4 HP / 0 SpD Salamence: 198-237 (115.7 – 138.5%) — guaranteed OHKO

172 SpA Life Orb Nihilego Sludge Bomb vs. 252 HP / 4 SpD Clefable: 203-242 (100.4 – 119.8%) — guaranteed OHKO

Defensive:

252 SpA Gengar Shadow Ball vs. 84 HP / 0 SpD Nihilego: 55-66 (28.2 – 33.8%) — 0.3% chance to 3HKO

252+ Atk Life Orb Technician Scizor Bullet Punch vs. 84 HP / 0 Def Nihilego: 265-312 (135.8 – 160%) — guaranteed OHKO

This set is a Life Orb offensive set, EVd so that its ability; Beast Boost increases its speed whenever it picks up a knockout. Before any boosts, Nihilego hits 170 speed, enough to let it outspeed Garchomp. As such, HP Ice is a viable option in the final move slot in order to take advantage of this. After one speed boost, it hits 255 speed, which as can be seen in the speed tiers chart, allows it to outspeed the likes of Choice Scarfed Salamence, and neutral natured max speed Swift Swim Poliwrath in rain, as well as neutral natured Tapu Bulu in Tailwind.

The offensive calcs above demonstrate the sheer power of Life Orb Nihilego, able to KO even relatively bulky Pokémon that are weak to its STAB attacks. The defensive calcs illustrate the huge discrepancy between Nihilego’s physical and special defence. Though it is KOd by a Bullet Punch from Scizor, by pairing Nihilego with Tapu Lele, Nihilego can ignore the Bullet Punch and KO Scizor with HP Fire.

Nihilego @ Focus Sash
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
– Sludge Bomb
– Power Gem
– HP Fire/HP Ice/Thunderbolt
– Protect

Damage Calcs

+1 252 SpA Nihilego Power Gem vs. 252 HP / 0 SpD Gyarados: 204-240 (100.9 – 118.8%) — guaranteed OHKO

This set differs from the former in a couple of key ways. Firstly, Focus Sash ensures that Nihilego will get off its initial attack, giving it a better chance to receive and utilise its stat boost from its ability. Secondly, the boost granted by Beast Boost on this set is to special attack, allowing Nihilego to snowball its damage output, as illustrated by the damage calc above.

It’s important to bear in mind that these sets are just examples, and you can use your desired item with either the speed or special attack boosting EV spread.

Buzzwole

Typing: Bug/Fighting

BST: 107/139/139/53/53/79

buzzwole

Buzzwole’s Bug/Fighting typing leaves its dual stabs walled by Flying and Fairy types, and even the likes of Gengar can switch in on Buzzwole with relative comfort. It does get some useful coverage options in the form of Ice Punch, Thunder Punch, Poison Jab, and Rock Tomb, however, its underwhelming speed and special defence restrict this Pokémon’s viability. If it can pick up an early KO, the subsequent boost to its attack stat may be enough to transform Buzzwole into a force to be reckoned with. However, it’s unfortunate reliance on Superpower for non TR sets does somewhat counteract its boosting capability.

Buzzwole @ Focus Sash/Lum Berry/Life Orb
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly/Adamant Nature
– Superpower
– Leech Life
– Poison Jab/Ice Punch/Thunder Punch/Rock Tomb/Taunt
– Protect

Damage Calcs

Offensive:

-1 252 Atk Buzzwole Superpower vs. 4 HP / 0 Def Krookodile: 174-206 (101.7 – 120.4%) — guaranteed OHKO

Defensive:

252+ Atk Arcanine Flare Blitz vs. 4 HP / 0 Def Buzzwole: 152-182 (83 – 99.4%) — guaranteed 2HKO

This set is a physical attacker that aims to pick up an early KO in order to pressure the opponent. Notably, on sets that run Focus Sash, if the sash is broken by chip damage from something like Fake Out, Leech Life can help restore it. Its subpar speed means that Buzzwole would benefit significantly from a partner that provides speed control. In terms of coverage moves, Poison Jab allows it to hit fairy types such as the Tapus, whereas Thunder Punch hits water types and flying types like Celesteela harder. The item is also variable and can be switched to fit the meta and desired role on the team.

Buzzwole @ Life Orb
Ability: Beast Boost
EVs: 132 HP / 252 Atk / 4 Def / 116 SpDef
Brave Nature
IVs: 0 Spe
– Hammer Arm
– Leech Life
– Poison Jab/Ice Punch/Thunder Punch/Stone Edge/Taunt
– Protect

Damage Calcs

Offensive:

252+ Atk Life Orb Buzzwole Hammer Arm vs. 244 HP / 0 Def Xurkitree: 169-200 (89.4 – 105.8%) — 31.3% chance to OHKO

252+ Atk Life Orb Buzzwole Poison Jab vs. 252 HP / 0 Def Tapu Lele: 174-205 (98.3 – 115.8%) — 87.5% chance to OHKO

Defensive:

252+ Atk Arcanine Flare Blitz vs. 132 HP / 4 Def Buzzwole: 152-180 (76.3 – 90.4%) — guaranteed 2HKO

252 SpA Xurkitree Thunderbolt vs. 132 HP / 116 SpD Buzzwole: 130-154 (65.3 – 77.3%) — guaranteed 2HKO

This set is an offensive set that relies on having Trick Room up. With min speed and a 0 IV, Buzzwole hits 75 speed, low enough to carry off a relatively powerful TR set. By doing so, it no longer has to rely on Superpower for its fighting-type coverage and instead can utilise Hammer Arm, which further lowers its speed. By doing so, Buzzwole no longer counteracts its own ability by dropping its attack, and can better utilise Beast Boost to snowball its attack stat.

I put a Life Orb on this set (and EVd to minimise Life Orb recoil) in order to boost damage output, but Lum Berry or perhaps even Assault Vest would make perfectly viable alternatives.

Pheromosa

Typing: Bug/Fighting

BST: 71/137/37/137/37/151

Ultra Beast 03

Pheromosa shares the same typing as Buzzwole; Bug/Fighting, but also has some of the most skewed stats of any Pokémon. With amazing offensive stats of 137 in both attacks and 151 base speed, Pheromosa’s miserable base 37 defences seem to be a necessity in terms of balance. Another factor that limits Pheromosa is its move pool, which lacks a reliable Fighting-type move on either the physical or special side, as well as having somewhat limited coverage options. It does get access to the highly coveted Quiver Dance, but with pitiful base defences, It’s hard to imagine that as even a remotely viable option. Pheromosa’s niche might come in the form of the move Speed Swap, which with its blistering base speed could help provide a slower, powerful Pokémon with the ability to outspeed everything else in the format.

Pheromosa @ Focus Sash
Ability: Beast Boost
EVs: 4 HP / 252 SpAtk / 252 Spe
Modest Nature
– Bug Buzz
– Ice Beam
– Feint/Quick Guard/Taunt/Speed Swap
– Protect

Damage Calcs

Offensive:

252+ SpA Pheromosa Bug Buzz vs. 0 HP / 204 SpD Guzzlord: 212-252 (71.1 – 84.5%) — guaranteed 2HKO

Defensive:

252+ Atk Life Orb Technician Scizor Bullet Punch vs. 4 HP / 0 Def Pheromosa: 153-183 (104 – 124.4%) — guaranteed OHKO

With its pitiful defences, Focus Sash seems like a no-brainer on Pheromosa. This set is a special attacker, and with its special attack being its highest stat, Beast Boost will help it snowball every time it picks up a KO. As its speed is already incredible, it doesn’t need to run a speed boosting nature in order to outspeed base 130s such as Tapu Koko and Crobat. Focus Blast is a powerful but unreliable option that I have excluded from this set on the basis that 70% isn’t good enough in the long run, but watch out for it in the early metagame. Bug Buzz and Ice Beam provide decent but not extensive coverage and is unfortunately walled by Fire and Steel types. Feint may end up being extremely useful in this format, as it allows its partner to get off a z-move without fearing it being somewhat wasted on a Protect.

The damage calcs show the somewhat disappointing damage output and the poor defences of Pheromosa.

Pheromosa @ Focus Sash
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
– Lunge/U-Turn
– High Jump Kick/Low Kick/Brick Break
– Poison Jab/Feint/Quick Guard/Taunt/Speed Swap
– Protect

Damage Calcs

Offensive:

252+ Atk Pheromosa High Jump Kick vs. 244 HP / 0 Def Xurkitree: 168-198 (88.8 – 104.7%) — 31.3% chance to OHKO

252+ Atk Pheromosa Lunge vs. 252 HP / 0 Def Tapu Lele: 99-117 (55.9 – 66.1%) — guaranteed 2HKO

252+ Atk Pheromosa Poison Jab vs. 252 HP / 0 Def Tapu Lele: 132-156 (74.5 – 88.1%) — guaranteed 2HKO

This set utilises the equally high attack stat of Pheromosa. Unfortunately, though there are several options for a physical Fighting-type move, none of them are particularly reliable, with the exception of Brick Break which has a poor base power. With the 4 EVs invested in HP, Pheromosa has an odd HP stat, which allows it to take two lots of High Jump Kick recoil without fainting, though the chances of that occurring seem slim. Again, the damage output it somewhat underwhelming, and with its poor defences don’t expect Pheromosa to stay on the field for more than a couple of turns.

Xurkitree

Typing: Electric

BST: 83/89/71/173/71/83

Ultra Beast 04

At first glance, Xurkitree’s outstanding special attack stat of 173 immediately jumps out. Its other stats are well rounded if a little below average. Not only does it possess a remarkable special attack stat, but it also gets access to Tail Glow; an incredible setup move with restricted distribution. With only one weakness, and a resistance to some of the more common priority moves (i.e. Bullet Punch, Gale Wings Brave Bird), Xurkitree does seem capable of pulling off a Tail Glow set with the right support.

Xernitree (Xurkitree) @ Sitrus Berry
Ability: Beast Boost
EVs: 244 HP / 4 Def / 4 SpAtk / 4 SpDef / 252 Spe
Timid/Modest Nature
– Thunderbolt/Discharge
– HP Ice/Energy Ball
– Tail Glow
– Protect

Damage Calcs

Offensive:

+3 4 SpA Xurkitree Thunderbolt vs. 252 HP / 0 SpD Metagross: 223-264 (119.2 – 141.1%) — guaranteed OHKO

+3 4 SpA Xurkitree Hidden Power Ice vs. 252 HP / 0 SpD Krookodile: 244-288 (120.7 – 142.5%) — guaranteed OHKO

+3 4 SpA Xurkitree Thunderbolt vs. 252 HP / 0 SpD Tapu Lele: 183-216 (103.3 – 122%) — guaranteed OHKO

4 SpA Xurkitree Thunderbolt vs. 252 HP / 4 SpD Unaware Clefable: 90-106 (44.5 – 52.4%) — 5.5% chance to 2HKO after Sitrus Berry recovery

Defensive:

252 SpA Gengar Sludge Bomb vs. 244 HP / 4 SpD Xurkitree: 102-120 (53.9 – 63.4%) — 2.3% chance to 2HKO after Sitrus Berry recovery

After a Tail Glow, Xurkitree can KO just about anything that doesn’t resist its Thunderbolt. This set runs minimal special attack investment and a Sitrus Berry in order to maximise the chances of getting off a successful Tail Glow. Though the calcs above use a timid nature, one could easily switch to a modest nature provided the right support is provided in the eventuality that many people start EVing their Pokémon to take hits from timid Xurkitree. Even with a modest nature, Xurkitree still does outspeed base 130 speed Pokémon after an Icy Wind. As such, it becomes clear that Alolan Ninetales with Aurora Veil and Icy Wind would provide very useful support for a Tail Glow set. Not only that, but Ninetales provides valuable suppression of the ground types that threaten Xurkitree, notably Garchomp and Krookodile.

The final offensive calc demonstrates that Unaware Clefable is a very viable check to Xurkitree, as it can easily be EVd to take 2 Thunderbolts comfortably. In terms of move options, either Thunderbolt or Discharge can be used as STAB options, though the latter would require more extensive support in the form of Telepathy users and Ground types, and would also be susceptible to being walled by Wide Guard. HP Ice seems to be the most viable coverage option, though Energy Ball is an alternative.

Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 SpAtk / 252 Spe
Modest Nature
– Thunderbolt
– HP Ice
– Volt Switch/Discharge/Energy Ball
– Volt Switch/Discharge/Energy Ball

Damage Calcs

Offensive:

252+ SpA Xurkitree Thunderbolt vs. 4 HP / 0 SpD Gengar: 132-156 (97 – 114.7%) — 81.3% chance to OHKO

252+ SpA Xurkitree Thunderbolt vs. 244 HP / 4 SpD Celesteela: 206-246 (101.4 – 121.1%) — guaranteed OHKO

With its impeccable special attack stat and reasonable speed, Xurkitree also seems capable of pulling off a Choice Scarf set, somewhat reminiscent of Thundurus-T in VGC 2015. As the calcs show, even unboosted damage output from this set is formidable, and it’s worth keeping in mind that every KO it picks up, Xurkitree will receive a +1 boost to its special attack. With a modest nature, scarfed Xurkitree hits 202 speed, enough to put it beyond any unboosted Pokémon in the VGC 17 format, with the exception of Pheromosa. Other options for sets include Choice Specs and Life Orb.

Celesteela

Typing: Steel/Flying

BST: 97/101/103/107/101/61

Ultra Beast 05

At first glance, Celesteela has the most well-rounded stats of any of the Ultra Beasts, as well as exceptional defensive typing, with only two weaknesses in the form of Fire & Electric. With this typing, it all but walls the standard sets of the likes of Garchomp, Scizor, Metagross, and Tapu Bulu, just to name a few. It also has the utility of Wide Guard and Leech Seed at its disposal. However, Celesteela does seem to be lacking when it comes to the ability to affect the field in a big way, as it learns neither Trick Room nor Tailwind. Though both of the sets below are special attacking variants, it’s worth noting that a physical set utilising Iron Head and Acrobatics alongside a consumable item may also be possible.

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 244 HP / 132 Def / 36 SpAtk / 92 SpDef / 4 Spe
Bold Nature
– Flash Cannon
– Air Slash
– Leech Seed/Wide Guard
– Protect/Wide Guard

Damage Calcs

Offensive:

36 SpA Celesteela Flash Cannon vs. 252 HP / 0 SpD Tapu Lele: 90-108 (50.8 – 61%) — guaranteed 2HKO

Defensive:

252+ Atk Arcanine Flare Blitz vs. 244 HP / 132+ Def Celesteela: 158-188 (77.8 – 92.6%) — guaranteed 2HKO after Leftovers recovery

252 SpA Arcanine Burn Up vs. 244 HP / 92 SpD Celesteela: 168-200 (82.7 – 98.5%) — guaranteed 2HKO after Leftovers recovery

252 SpA Xurkitree Thunderbolt vs. 244 HP / 92 SpD Celesteela: 170-204 (83.7 – 100.4%) — 6.3% chance to OHKO

This set utilises the defensive capabilities of Celesteela, making use of the combination of Leftovers and Leech Seed to keep it on the field. This particular set brings to mind comparisons with Mega Venusaur in VGC 2015, as it was capable of using passive recovery whilst still dealing considerable damage with its STAB attacks thanks to its impressive special attack stat even with minimal investment. Wide Guard is certainly an option here but would require the removal of either Leech Seed or Protect, which is itself a useful combination. The defensive calcs show the sheer bulk of the set, though ideally, Celesteela would avoid taking these kind of hits altogether, and instead take on the likes of Garchomp, Scizor, Metagross, and Tapu Bulu, as discussed in the previous paragraph. If this set does pick up a KO, its ability boosts its defence.

Celesteela @ Choice Specs
Ability: Beast Boost
EVs: 244 HP / 4 Def / 252 SpAtk / 4 SpDef / 4 Spe
Modest Nature
– Flash Cannon
– Air Slash
– Fire Blast/Flamethrower
– Energy Ball/Giga Drain

Damage Calcs

Offensive:

252+ SpA Choice Specs Celesteela Flash Cannon vs. 252 HP / 0 SpD Tapu Lele: 176-210 (99.4 – 118.6%) — 93.8% chance to OHKO

Defensive:

252 SpA Salazzle Fire Blast vs. 244 HP / 4 SpD Celesteela: 168-198 (82.7 – 97.5%) — guaranteed 2HKO

This set makes use of Celesteela’s impressive special attack stat to run a specs set. It has a very useful coverage move pool of Grass and Fire type moves and may catch the opponent off guard if a more defensive set is standard. Special attack is the highest stat on this set, and thus receives a boost whenever it picks up a KO.

Celesteela @ Leftovers
Ability: Beast Boost
Brave Nature
– Heavy Slam
– Substitute/Flamethrower
– Leech Seed/Wide Guard
– Protect/Wide Guard

One of the most popular sets so far would have to be this one, as Celesteela gets access to a full powered Heavy Slam against most Pokemon in the format. A suitable EV spread would be required in order to maximise the potential of Beast Boost.

Kartana

Typing: Grass/Steel

BST: 59/181/131/59/31/109

Ultra Beast 06

Kartana’s solid defensive typing is severely undermined by the combination of its low HP and special defence stats. Their combined total of 90, as well as limited supportive move pool, leaves Kartana’s best option to seemingly be a Focus Sash physical attacker.

Kartana @ Focus Sash
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
– Smart Strike
– Leaf Blade
– Sacred Sword/Psycho Cut/X-Scissor
– Protect

Damage Calcs

Offensive:

252 Atk Kartana Smart Strike vs. 252 HP / 0 Def Tapu Lele: 194-230 (109.6 – 129.9%) — guaranteed OHKO

252 Atk Kartana Leaf Blade vs. 252 HP / 100+ Def Milotic: 194-230 (96 – 113.8%) — 75% chance to OHKO

Defensive:

252 SpA Gengar Shadow Ball vs. 4 HP / 0 SpD Kartana: 160-190 (118.5 – 140.7%) — guaranteed OHKO

There really isn’t too much to say about this set. The offensive calcs show that Kartana is capable of filling in a niche should the need for the combination of Steel and Grass-type moves arise. However, the latter calc demonstrates that a special attack doesn’t need to be super-effective in order to KO Kartana from full, and thus why the Focus Sash is such an important part of this set. Though its speed is impressive, at base 109 it falls just short of the likes of Gengar, which as shown above is more than capable of dealing the Kartana.

Guzzlord

Typing: Dark/Dragon

BST: 223/101/53/97/53/43

Ultra Beast 07

Guzzlord’s Dark/Dragon typing is potentially potent but would rely heavily on a lack of common fairy types in the format, which may not be the case in VGC 17 with the likes of the Tapu quartet available. Guzzlord possesses reasonably high attack and special attack stats, as well as a huge base HP, but is crippled by low defences and speed. It does possess a unique gimmick in the form of Stomping Tantrum, which could combine well with the likes of Fling, but this seems far too situational to be viable.

Guzzlord @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 52 Def / 204 SpDef
Brave Nature
IVs: 0 Spe
– Dragon Claw
– Crunch
– Wide Guard/Hammer Arm/Heavy Slam/Gyro Ball/Snarl/Draco Meteor/Poison Jab/Stomping Tantrum
– Protect

Damage Calcs

Offensive:

252+ Atk Life Orb Guzzlord Dragon Claw vs. 4 HP / 0 Def Garchomp: 174-205 (94.5 – 111.4%) — 62.5% chance to OHKO

252+ Atk Life Orb Guzzlord Crunch vs. 252 HP / 0 Def Metagross: 133-159 (71.1 – 85%) — guaranteed 2HKO

Defensive:

4 SpA Clefable Moonblast vs. 0 HP / 204 SpD Guzzlord: 252-300 (84.5 – 100.6%) — 6.3% chance to OHKO

252 Atk Garchomp Dragon Claw vs. 0 HP / 52 Def Guzzlord: 206-246 (69.1 – 82.5%) — guaranteed 2HKO

Given its low speed, Guzzlord seems best suited for use in a Trick Room team. Its already high HP stat makes investing EVs in HP far less useful than investing in defences. This set utilises a Life Orb to boost what is otherwise somewhat underwhelming damage output, though this could definitely be swapped for a Lum Berry if Will-O-Wisp is common. In terms of moves, Crunch and Dragon Claw are the mainstays, with a myriad of options available for the final slot. Wide Guard and Snarl provide supportive options, with Gyro Ball, Poison Jab, and Hammer Arm coverage options and Draco Meteor for a one-time special attack to hit the likes of Buzzwole should it become an issue.

Guzzlord @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 52 Def / 204 SpDef
Brave Nature
IVs: 0 Spe
– Dragon Claw
– Crunch
– Hammer Arm/Heavy Slam/Gyro Ball/Earthquake/Poison Jab/Stomping Tantrum
– Hammer Arm/Heavy Slam/Gyro Ball/Earthquake/Poison Jab/Stomping Tantrum

Damage Calcs

Offensive:

252+ Atk Choice Band Guzzlord Dragon Claw vs. 4 HP / 0 Def Garchomp: 200-236 (108.6 – 128.2%) — guaranteed OHKO

252+ Atk Choice Band Guzzlord Crunch vs. 252 HP / 0 Def Metagross: 152-182 (81.2 – 97.3%) — guaranteed 2HKO

252+ Atk Choice Band Guzzlord Dragon Claw vs. 0 HP / 52 Def Guzzlord: 284-336 (95.3 – 112.7%) — 68.8% chance to OHKO

This set is very similar to the former, as it also functions most effectively in Trick Room. Choice Band helps tip its damage output into a very acceptable range, with a number of useful coverage options available. However, the restriction of not being able to switch between these options may be too detrimental to make this set Guzzlord’s best option.

Closing Thoughts

Many were sceptical at the announcement of the legality of Ultra Beasts, scared that they might be too powerful for the format. Though there are a few that definitely stand out as threatening, the majority are crippled by poor defences, susceptibility to Intimidate, and subpar typing, and can easily be dealt with by the likes of Arcanine. If I had to mark out three to be most wary of, I would choose Xurkitree, Celesteela, and Nihilego, as each seems to fit their roles extremely well.

One comment

  1. I think you guys might have overlooked the fact that Celesteela gets a max power Heavy Slam against almost every opponent, so a physical set might be better.
    Other than that, great stuff, looking forward to your future content!

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