Small Blissey, Big Success! A 1700+ Battle Spot Team Report

Article translated from Chinese by Level 51.


Greetings to all! My name is Yu Renjie, and I’m a VGC player hailing from Taiwan. Today I’d like to share with you the team that helped me reach a rating of 1700 on Battle Spot for the first time. It’s quite an interesting and innovative team and I’m sure you’ll enjoy it!

The team idea started when I was talking with my good friend, Kai Wann-Hsiao. We were discussing Minimize and the fact that, despite how everyone complained about the timer and minimize early season, no one is using it. So we thought: “why not try Minimize?”

We started with Chansey, the best user of Minimize. However, it is weak to Sacred Sword from Kartana, which avoids all of the evasion boosts that Chansey picks up. So, we decided to pair it with a Psych Up user. Seeing the success of the Psych Up Tapu Koko and Palossand strategy, we decided to use Psych Up Tapu Koko here as well. We also decided to switch to Electric Seed Blissey, which is less bulky but which gives a boost which Tapu Koko can copy. We then decided to give it Calm Mind as well, so as to stack boosts for Tapu Koko. The rest of the team built on from here, such as Arcanine for Intimidate, Pheromosa to nuke things with All-Out Pummeling, and so on.

Here’s the team that I used. I intend to use it more to get even higher on the ladder, maybe even up to 1800, so I won’t be revealing some of my more detailed EV spreads for the Pokemon.

The Team

Blissey @ Electric Seed
Ability: Natural Cure
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
– Minimize
– Calm Mind
– Ice Beam
– Soft-Boiled

This Pokémon is where it all started. Especially with the new timer system, it’s a lot easier to win a game on Minimize stalling. However, I didn’t want every game to stretch on and end on Toxic stalling, and since I had Calm Mind on Blissey, I opted for Ice Beam so I could end games faster and also remove some threats during the battle. For example, at +1, Blissey’s Ice Beam OHKOs 0/4 Garchomp 100% of the time. There’s really not much else to explain about the set; the EVs boost Blissey’s weaker defensive stat so that it can take some hits, especially with the boost from the Electric Seed.

Tapu Koko @ Shuca Berry
Ability: Electric Surge
Level: 50
Timid Nature
IVs: 0 Atk
– Thunderbolt
– Dazzling Gleam
– Toxic
– Psych Up

Tapu Koko is another simple spread. It is meant to be on the field early in the game to activate Blissey’s Electric Seed and let it set up, after which it switches out and comes back in later when it’s safer to use Psych Up. After that it can sweep the opponent’s team. Many people told me to consider using Protect but the way I play Tapu Koko, it doesn’t need Protect as it only comes in when it’s safe, and by the time the opponent has brought in threats to Tapu Koko I have used Psych Up already and I’m at +6 Evasion. Instead of Protect, I opted for Toxic to help break down walls like Snorlax.

Pheromosa @ Fightinium Z
Ability: Beast Boost
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
– Focus Blast
– Ice Beam
– Speed Swap
– Protect

I realised that I was extremely weak to Snorlax, since neither of my Pokemon can damage it well. Furthermore, Snorlax has the potential to ignore my Minimize boosts and deal double damage with Body Slam. So, I opted for Fightinium Z Pheromosa to OHKO most Snorlax, and I used a Special Pheromosa so that I can also hit other threats to the team such as opposing Garchomp, which threatens a Tectonic Rage onto Blissey or Tapu Koko. Using a Special All-Out Pummeling also lets me ignore Intimidate, which makes it easier to KO threats like Arcanine. Since I felt weak to Trick Room by using Pheromosa, I used Speed Swap as a form of speed control. It lets me switch speeds with the opponent’s slower Pokemon before they set up Trick Room, which usually makes them move last in the turn once Trick Room is set up. I can also use Speed Swap with my own Blissey to make sure it can use Soft-Boiled or Calm Mind before it takes attacks.

Arcanine @ Wiki Berry
Ability: Intimidate
Level: 50
Serious Nature
– Burn Up
– Close Combat
– Will-O-Wisp
– Roar

This is a really cool set. I wanted to use Burn Up Arcanine because it hits potential walls to Tapu Koko, like Metagross or Tapu Bulu, a lot harder than Flamethrower, while not damaging Arcanine with recoil damage like Flare Blitz does. However, I realised that Snorlax was a big threat to my team, since I had no way of dealing with it if Pheromosa was knocked out early in the game. Therefore, I also wanted to use Close Combat on Arcanine to put big damage into Snorlax before it can wall my team as well. Since Blissey can stack up Special Defense boosts but not Defense boosts, I used Will-O-Wisp to help it survive longer on the field. In the last move slot, I used Roar to help counter Trick Room and Extreme Evoboost teams, which both gave my team a lot of trouble in practice without Roar.

At this point I had a problem. I didn’t want to use a nature which dropped either of my attack stats because I didn’t want to lower the damage done by my attacks, and I didn’t want to use a nature which lowered my defenses either because I wanted Arcanine to be bulky. I also decided that a slow Arcanine wasn’t a good idea, because I wanted to make use of its base 95 Speed. At this point, Wann-Hsiao came up with the idea of a Serious nature! I thought this was a pretty cool innovation, so I went along with it and made an EV spread for it.

I also used a Wiki Berry so that if an opponent activates it before I reveal Close Combat, they will assume that I am using a specially attacking Arcanine, and then I can surprise them with Close Combat.

Gastrodon @ Groundium Z
Ability: Storm Drain
Level: 50
Sassy??? Nature
– Scald
– Fissure
– Recover
– Toxic

Despite Blissey’s amazing Special bulk, I was still afraid of the infamous Double Duck combination, which can break through my entire team without much resistance. To prevent this, I used Gastrodon, which can effortlessly wall both ducks as long as it doesn’t get confused by Hurricane too often. Having Groundium Z also lets me turn Fissure into a strong Tectonic Rage which I can use to deal large amounts of damage to Muk-A, which is difficult for my team to beat normally due to its huge bulk. I originally had two Gastrodon with different Natures, so I often mixed them up, but I think the one I used more was Sassy. Gastrodon pairs well with Pheromosa, because if I can get a Speed Swap off onto Gastrodon, it can threaten OHKOs every turn with a fast Fissure before the opponent can move.

Espeon @ Bright Powder
Ability: Magic Bounce
Level: 50
Timid Nature
IVs: 0 Atk
– Stored Power
– Shadow Ball
– Psych Up
– Protect

I thought it was a waste that I only had one Psych Up user, so I decided to add Espeon, because it can’t be stopped by Roar, unlike Tapu Koko. With Stored Power, it’s capable of sweeping through even the bulkiest teams. I chose Shadow Ball as coverage instead of Dazzling Gleam, since Tapu Koko already provides Fairy-type coverage and Dazzling Gleam’s spread damage reduction effect makes it extremely weak on non-super effective hits. I couldn’t think of any item that Espeon really needs, so I just chose Bright Powder to give it the highest chance of using Psych Up and also to allow it to survive once Psych Up has been used.


To conclude, this was the first team I’ve had success with and I’m very proud of it. I think that the team has potential to do really well so I’ll be refining it in future. I hope that in time to come other players could look at my team and refine it so that it gets even better. Thank you for reading my team report, and I hope you enjoyed it!


  1. Hey! Some EV spreads are missing there.

    • The original poster didn’t include all his EV spreads in his post because he’s using the team in the future and didn’t want to reveal those spreads. It’s mentioned just before the team breakdown!

  2. Reminder: His name is April Fool in Chinese!

  3. Oh my God, I really bought it at first xD that’s hilarious. I might really wanna try this team though 😀

  4. Tip: if Blissey gets taunted turn 1 all you have to do is hold B and the power button for 3 seconds. After that you can use your setup moves again. Keep it under the radar guys don’t go around spreading this stuff or they remove it.

  5. Is this team a joke?

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